CHAPELS
FOR WHOM THE BELL TOLLS
One of four VR scenes created for the Triennial Textile Art of Today. This particular scene was inspired by the work of textile artist Blanka Čepková, whose creations served as the foundation for the environment and interactivity. The setting features a serene nighttime forest, where the gentle chimes of the artist’s knitted chapels resonate through the stillness.
Category
VR
Industry
Art, Culture, Gallery
Service
Design, 3D Modeling, Textures, VR Programming
Team
Barbora Šablová, Peter Ivančo, David Gulla
Tools
Reality Capture, Blender, Substance, Unreal Engine, HTC Vive
Designing this scene was an especially enjoyable experience—it felt like strolling through a garden where we had complete creative freedom (and we fully embraced it). The client gave us free rein to explore our ideas, as long as the final product performed well.
CHAPELS
FOR WHOM THE BELL TOLLS
One of four VR scenes created for the Triennial Textile Art of Today. This particular scene was inspired by the work of textile artist Blanka Čepková, whose creations served as the foundation for the environment and interactivity. The setting features a serene nighttime forest, where the gentle chimes of the artist’s knitted chapels resonate through the stillness.
Category
VR
Industry
Art, Culture, Gallery
Service
Design, 3D Modeling, Textures, VR Programming
Team
Barbora Šablová, Peter Ivančo, David Gulla
Tools
Reality Capture, Blender, Substance, Unreal Engine, HTC Vive
Designing this scene was an especially enjoyable experience—it felt like strolling through a garden where we had complete creative freedom (and we fully embraced it). The client gave us free rein to explore our ideas, as long as the final product performed well.
CHAPELS
FOR WHOM THE BELL TOLLS
One of four VR scenes created for the Triennial Textile Art of Today. This particular scene was inspired by the work of textile artist Blanka Čepková, whose creations served as the foundation for the environment and interactivity. The setting features a serene nighttime forest, where the gentle chimes of the artist’s knitted chapels resonate through the stillness.
Category
VR
Industry
Art, Culture, Gallery
Service
Design, 3D Modeling, Textures, VR Programming
Team
Barbora Šablová, Peter Ivančo, David Gulla
Tools
Reality Capture, Blender, Substance, Unreal Engine, HTC Vive
Designing this scene was an especially enjoyable experience—it felt like strolling through a garden where we had complete creative freedom (and we fully embraced it). The client gave us free rein to explore our ideas, as long as the final product performed well.
2024 Z10 s.r.o.
BE INTERACTIVE
2024 Z10 s.r.o.
BE INTERACTIVE
2024 Z10 s.r.o.
BE INTERACTIVE