WARHOL

THE SILVER FACTORY EXPERIENCE

Originally developed without a specific client, this project evolved into a flagship presentation for an Andy Warhol collector and enthusiast. The aim was to recreate the iconic Silver Factory environment, complete with its famous props, while capturing the timeless essence of the Pop Art era.

Category

VR

Industry

Art, Gallery

Service

Research, Design, 3D Modeling, VR coding, SFX + Music

Team

Barbora Šablová, Marcel Gacho, David Gulla

Tools

Reality Capture, 3dsmax, Unfold, Substance Painter, Unreal Engine, HTC Vive Pro

The project initially started as an informal exploration of the Silver Factory’s aesthetic, accompanied by a brief plan to transform it into a VR presentation. After some time, the project was shelved, and we moved on to other tasks. Later, we received a request that perfectly aligned with our shelved concept: to digitize Andy Warhol’s Silver Factory and create a VR experience for an exhibition. Although it was an unpaid endeavor, we dedicated significant time to research, engaging in ongoing discussions to accurately capture the authentic look and contents of the scene.

WARHOL

THE SILVER FACTORY EXPERIENCE

Originally developed without a specific client, this project evolved into a flagship presentation for an Andy Warhol collector and enthusiast. The aim was to recreate the iconic Silver Factory environment, complete with its famous props, while capturing the timeless essence of the Pop Art era.

Category

VR

Industry

Art, Gallery

Service

Research, Design, 3D Modeling, VR coding, SFX + Music

Team

Barbora Šablová, Marcel Gacho, David Gulla

Tools

Reality Capture, 3dsmax, Unfold, Substance Painter, Unreal Engine, HTC Vive Pro

The project initially started as an informal exploration of the Silver Factory’s aesthetic, accompanied by a brief plan to transform it into a VR presentation. After some time, the project was shelved, and we moved on to other tasks. Later, we received a request that perfectly aligned with our shelved concept: to digitize Andy Warhol’s Silver Factory and create a VR experience for an exhibition. Although it was an unpaid endeavor, we dedicated significant time to research, engaging in ongoing discussions to accurately capture the authentic look and contents of the scene.

WARHOL

THE SILVER FACTORY EXPERIENCE

Originally developed without a specific client, this project evolved into a flagship presentation for an Andy Warhol collector and enthusiast. The aim was to recreate the iconic Silver Factory environment, complete with its famous props, while capturing the timeless essence of the Pop Art era.

Category

VR

Industry

Art, Gallery

Service

Research, Design, 3D Modeling, VR coding, SFX + Music

Team

Barbora Šablová, Marcel Gacho, David Gulla

Tools

Reality Capture, 3dsmax, Unfold, Substance Painter, Unreal Engine, HTC Vive Pro

The project initially started as an informal exploration of the Silver Factory’s aesthetic, accompanied by a brief plan to transform it into a VR presentation. After some time, the project was shelved, and we moved on to other tasks. Later, we received a request that perfectly aligned with our shelved concept: to digitize Andy Warhol’s Silver Factory and create a VR experience for an exhibition. Although it was an unpaid endeavor, we dedicated significant time to research, engaging in ongoing discussions to accurately capture the authentic look and contents of the scene.

2024 Z10 s.r.o.

BE INTERACTIVE

2024 Z10 s.r.o.

BE INTERACTIVE

2024 Z10 s.r.o.

BE INTERACTIVE